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Alienware\'s New Curved Screen
Tuesday 08 January 2008
So this isn't really exclusive to Crysis news, but the guy is playing Crysis on it. Alienware came out with a really cool curved DLP display recently, and guess what they were using Crysis to show it off! Check it out below.

User Posted image

Here is what engadget.com had to say about the new technology:
"Don't get all frothed up quite yet because it's still only a prototype, but this sweet doublewide curved DLP display with LED illumination from Alienware will reportedly be available in the second half of '08. The curvature of the 2880 x 900 rez screen mimics peripheral vision, and in action the performance seemed pretty flawless to our Crysis-dazzled eyes (official specs report less than .02-millisecond response time). We did notice three faint vertical dividing lines that appeared to indicate four sub-panels making up this screen, but we may be willing to suspend disbelief in exchange for the potential of indulgent wrap-around immersion. There's not even an inkling of an MSRP on this thing yet, but you know we're gonna be keeping our eyes on this sucker for ya."

Video Footage: YouTube Video


Crysis v1.1 Patch
Tuesday 08 January 2008
This is the official Patch 1.1 for Crysis. The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide more balanced gameplay.

Please find below the complete changelog:

Fixes

* Damage dealt to vehicles when shot by LAW has been made consistent
* F12 (screenshot) now works in restricted mode as well
* When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
* Memory leaks and potential crashes

Updates

* Improved SLI / Crossfire support and performance
* Improved overall rendering performance (DX9 and DX10)
* Enabled VSync functionality in D3D10

Tweaks

* Reduced grenade explosion radius in multiplayer
* Clamped water tessellation to avoid cheating in MP
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly

TheCrysisHQ.com Download Link: Download Now!
Additional Sources:
CryMod.com
EA.com
FileShack.com


Point of Existence 2 Update
Tuesday 08 January 2008
The guys over at POE have released an update, along with a video, give it a look.

"The team is working hard on the next release of PoE and we will have some great new things to show soon,
including a new massive armor map and a tight urban map for those who love the infantry battles.

Tonight we wanted to show off one of our maps Pripyat in a little video that our Testers put together and was edited by Daarken.

That’s all for today but stay tuned for more news soon on our next release of PoE2!"


Video Download Link:Click Here


FFTF 8th Campaign
Tuesday 08 January 2008
Fight For The Future has posted an update about there 8th campaign for Point of Existence2. Check it out below.

Fight For The Future is winding down its 7th campaign, looking forward to #8. We have seen a huge increase in players this past campaign, many are new to PoE2 in a tournament sense & are very excited about the mod & the next campaign.

FFTF continues to see growth from all over, many new faces will fight for their team in the coming campaign & you can be a part of this exciting time. If you are tired of disorganized teamwork, having to do it all yourself & long for real competitive action that will make you use every ounces of skill you have, then FFTF is right for you.

Two full Army's to choose from, Interactive forums that give you your own Locker, Briefing Room, Roster, Battlemap & Downloads section for all the files you need. 8 Week campaigns, Battles on Sat & Sun, Weekly pub nights with teammates, Best Of competitions like Best Sniper, Pilot & Tank, all within the confines of FFTF.

Source: FightForTheFuture.us


BF2142 Stats Fixed
Tuesday 08 January 2008
Found this article over at EA

The stats issue we have faced over the last couple of days has now been resolved as of January 7th 2008 at 10am PST and stats are processing as usual. If you notice any continuing problems with stats not registering please contact EA Support including which server you were on at the time.

We would like to apologize for any inconvenience or frustration caused but this outage and hope you enjoy earning stats, ranks and awards as usual now the issue has been resolved.


Dynamic Crysis Signatures v1.0
Tuesday 08 January 2008
Crysis-France has made a nice little ranking signature tool. Overall 4 different types of signatures are being offered that differ in both size and content. The signtures provide every important online information about yourself including your ingame name, status, score, kills, headshots, deaths, rounds, kill ratio and of course your rank.

User Posted image


User Posted image


For more information on how to get these items working, head over to Crysis-France!
English Translation: Click Here


CryENGINE 2 Website Activated
Monday 07 January 2008
The guys from Crytek have unveiled there CryENGINE2 website. The site includes information on what CryENGINE2 is, how to liscense it, what platforms it supports, and much more. Give it a look!

CryEngine2.com


What Cevat looks for in a FPS
Monday 07 January 2008

User Posted image

Newsweek sat down with Cevat Yerli to discuss the five things that he looks for in a first-person shooter. Check out a snippet below:

"When we're conducting an interview with a developer, the bulk of our time is spent discussing their current project. But after the voice recorder is turned off and the liquor is flowing, the conversation almost inevitably shifts to videogames made by other teams working in the same genre as that developer. For us, it's always fascinating to look at games through the eyes of those who make them, because they often see things through a different set of eyes than the typical gamer; the same can be said of reviewers who are particularly knowledgeable about a certain genre. As part of our ongoing quest to take the best conversations that are occurring in the shadows and bring them to light, we offer you the new occasional series Make or Break, which asks prominent developers and reviewers to share with us the five key features, details, methods or flaws that they look for from games in the same genre.

Our newest contributor is Crytek CEO Cevat Yerli. His company first won attention for the large, lush environments and open-ended gameplay in the 2004 title Far Cry, which was published by Ubisoft. Its second game, the military sci-fi thriller Crysis, was released last November to rave reviews for its landmark visuals. In today's installment, Yerli explains what he looks for in a first-person shooter.

2007 has been a fantastic year for gamers. A lot of excellent games were released, all fighting for my limited time and attention. Here are the qualities that kept me playing games even while crunching on Crysis. Every one of them is a make or break criterion; a potential stopping point for me whether playing or even when we're designing our own productions here at Crytek."


Read More...


Crytek at GDC
Monday 07 January 2008
This years Game Developers Conference in San Francisco, USA is taking place from February 18th to 22nd. The GDC has evolved into the global mecca for game developers - attracting renowned industry luminaries and innovators alike. On February 18- 22, they will congregate in San Francisco to Learn, Network, and Inspire to make better games.

Crytek will have 5 of there employees present to discuss various issues. Check out the list below.

Cevat Yerli (CEO) - Crysis in the Making
Cevat is co-founder and president of Crytek. He was born in 1978. His first games and development experiences go back to the 80s with the Commodore 64 and the Schneider CPC 6128 where he worked on simulation games. Since then, his passion has been making and playing games. After his economics studies he focused his passion on his lifetime project to create Crytek, and in 1997, the studio was born. Cevat drives the vision of Crytek's games and technologies and defines, together with Avni and Faruk Yerli, the studio's strategic business development.

Christopher Evans (Technical Art Lead) - Technical Art Techniques: State of the Industry
As graphics hardware evolves exponentially, so does the general complexity of game assets, programming, and the problems encountered with both. The technical artist is quickly becoming the 'swiss army knife' in the Next-Gen game developer toolbox. Not only aiding in the construction of pipelines, characters, tools, or shaders, but also troubleshooting these when they inevitably break down. In the end, the technical artist is required to wear many hats that not only involve good technical problem solving, but the communication skills required to get many different people working together to solve the problem.

Hanno Hagedorn (Character Artist) - One Man Army: The Characters of CRYSIS
An in-depth look/post mortem of the CryEngine2 character variation system that was used on the game CRYSIS. Over 350 variations were created from a single character using Next-Gen shader techniques and many interchangeable parts. This session will also function as a character pipeline 'upskirt' of sorts; main topics include facial modeling, boosting the pipeline, topology, memory friendly character variation, and advanced shading.

Continue...


Boomtown Reviews Crysis
Monday 07 January 2008
Boomtown did a great review of Crsis, check out a snippet below:

"However despite all the positives, Crysis still falls foul of the same problem which plagued Far Cry. When fighting against humans, Crysis is enjoyable and well balanced, but once the aliens appear the difficulty ramps up to the point of frustration, although thankfully never reaching the ridiculousness of the last level of Far Cry."

Read More...


RconMax v0.1.0.11
Sunday 06 January 2008
This is a full install of RconMax(MW).

This release includes:
*Set HQ Capture Time, Destroy Time, Delay Player, Spawn Delay.
*Multi Language Support: English, Polish and German.
*Pop up message to tell you if you have the wrong Rcon password.
*Connected / Disconnect graphic to indicate when a successful connect has been made to the server.

Change:
*To allow a hyphen "-" to be entered into the Spawn Delay Time boxes on the Game Mode tab. This will allow admins to set "-1" as a value.
*Maximum auto message length increased from 100 to 128 characters.

Fix:
*Score Limit for HQ, DM, TDM and DOM is limited to "999" this will be increased to allow "9999".
*Clicking "Get" when RconMax(MW) was not connect to the server would generate multiple "Error - Not Connect To Server" pop up messages. This is fixed to only show 1 message per click.

Source: http://www.rconmax.co.uk
Download files: Click Here


Port UT3 mods to the PS3 next week
Friday 04 January 2008
Epic Games VP Mark Rein has posted an update on porting UT3 mods to the PlayStation 3:

"We're very close to releasing an update to the Unreal Engine 3 editor, that comes with the PC version of UT3, that will allow UT3 mod-makers to cook their mods into the required PS3 format. We've been doing some internal testing and we're hoping to expand to a wider group tomorrow or Friday. If all goes well then we should see the update released next week which is what I expect will happen. Obviously the process works, as we put out a few mods before Christmas and people seem to be playing them, but it is the update to the editor that we're testing.

If all goes well, using the tool will be as easy as clicking an "Export to PS3" menu item!


RconMax(MW) Installer v0.1.0.8
Sunday 30 December 2007
This is a full install of RconMax(MW).
Please uninstall any previous version before installing.
This release includes:
A fix for compacting the data file failing on Vista.
New screen to enable the modification and saving of the 8 standard player messages.

Download Link: Click Here
Source:Click Here


inCrysis nVidia League News
Sunday 30 December 2007
We are proud to announce that we have partnered with the inCrysis nVidia league. What we will offer is a home for the members wanting to join or create a clan. We offer a system whereby clans short of players can recruit new members.

User Posted image

League Info
inCrysis - the worlds #1 fan site for the game Crysis and NVIDIA Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, are pleased to announce the inCrysis/NVIDIA Crysis League with $15,000 in mind-blowing prizes!

Commencing in early January 2008, the League will operate in three geographic locations: North America, Europe and Australasia. Gamers from around the world are invited to join what is anticipated to be the most significant league for Crysis ever.

The league will feature matches between teams of six players each on the Power Struggle mode -- a unique mode all about team play and tactics with high-tech weaponry including tactical nukes and alien technology. Following a series of elimination matches, four teams will battle it out for the ultimate victory.

NVIDIA and other companies are providing amazing prizes for the competition, including an Alienware extreme desktop and notebook systems, NVIDIA GeForce 8800 GTS graphics cards from EVGA, and free multiplayer server hosting. In total, over $15,000 of prizes are up for grabs!

So get a team together of six players, head over to the League website (http://www.incrysisleague.com) and pre-register today! (Registrations close on December 31st 2007)

The inCrysis/NVIDIA Crysis league is proudly sponsored by NVIDIA, Alienware, EVGA, Hypernia, i3D and Dominance-Gaming.


Team Fortress 2 Update
Thursday 27 December 2007
Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:

Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

SourceTV
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Steam Client
- Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
- Fixed the in-game overlay not showing up in Civilization IV
- Fixed changing resolutions when the in-game overlay is enabled

Restart your steam client for the updates to take effect.


Get Your Vote On!
Thursday 27 December 2007
Voting for Reader's Choice awards on Gamespot.

Support Crysis by voting for it to win the the coveted Best PC Game, Best Shooter and OVERALL GAME OF THE YEAR AWARDS!

Game of the Year: Click Here
Best Shooter:Click Here
PC Game of the Year:Click Here
Best Graphics, Technical:Click Here
Best Atmosphere:Click Here


COD4 Wins...
Wednesday 26 December 2007
After a close-fought battle with Ubisoft's Assassin's Creed, Activision has claimed victory on the British all-format sales chart with Call of Duty 4 taking first place.

According to research group Chart-Track, the game is Activision's first UK Christmas all-format number one. Call of Duty 4's recent 53 percent rise in sales helped propel it to the top of the charts, pushing it almost 35,000 units ahead of Assassin's Creed, which slips to number two.

While Activision sees a holiday triumph, Electronic Arts, which, according to Chart-Track, has taken the Christmas all-format number one every year since Take-Two's Grand Theft Auto: Vice City took the spot in 2002, must settle for the third, fourth and fifth spots with The Simpsons Game, FIFA '08, and Need for Speed: ProStreet respectively.

Both of Nintendo's Brain Training titles remain in the all-format Top 10, though the original takes a slide two places to eighth place. The sequel, however, climbs three places to number five. Outside of the top five, sales are in a neck-in-neck race, with only 2,000 units separating number five from number eight.

Thanks to a surge in Wii Play sales, a 148 percent boost concurrent with a stellar week for Wii hardware, that title climbs from number 17 to number 10, putting Nintendo on par with EA - as each have three titles in the top 10.

THQ's WWE Smackdown vs Raw 2008 gains 36 percent in sales but remains at number seven, while last week's number one, Sega's Mario & Sonic at the Olympic Games for Wii takes a tumble to number nine, making it the only top 10 title to take a week-on-week dip.

Source: Gamasutra.com


5 New Multiplayer Maps
Wednesday 26 December 2007
Crysis Tournament Map Pack
Of course we have prepared a little Christmas present for you as well. Within the past few months and weeks we haven't been working on patches, SDK and Linux Server only, but also our Level Designers have been very active. Thus we are happy to announce you the release of the official "Crysis Tournament Mappack".

Some of you might know this map pack series from FarCry already. We wanted to continue it for Crysis and have turned it into an official map pack that is being developed and approved by Crytek.

The package includes 5 brand new multiplayer maps for Crysis. All of them have been tested by Crytek's QA department and the professional Crysis teams [00] - Die Doppelnullen, GT - GlobalTeam.eSports and N! - Ninth Gaming.


Following maps are included:

PowerStruggle - Desolation
Location: Henderson Island, Pitcairn Islands. Under North Korean domination.
Description: The long deserted colony of the Pitcairn Islands was one of the last crash sites to be discovered. The KPA reached the area first and set up a base amid the swampy wasteland.


PowerStruggle - Crossroads
Location: Pescadores, West of Taiwan. Under North Korean occupation
Description: nCaught between two hostile nations, the tight forested roads and tracks of the Pescadores are better suited to infantry than vehicles.


PowerStruggle - Training
Location: Namu Atol, Marshall Islands. Under US control.
Description: The Marshall Islands provide the perfect platform for new recruits to learn the skills required to be the ultimate nano-warrior. Here on this tiny atoll the small, but expertly designed, training area provides everything a budding soldier needs.


InstantAction - Excavation (Note: If you have installed an earlier version of it please remove it completely before installing this map pack!)
Location: Pago Pago, American Samoa.
Description: Under US control. An American stronghold, and location of one of the most valuable research sites so far discovered, the Koreans stole a march on the Americans to set up a surprise forward attack base.


InstantAction - Terminal
Location: Moorea, French Polynesia.
Description: An old military railway terminal has been converted into a multi-zone training facility. Rooftops are critical to maintaining dominance over the immediate combat area. Multiple advanced weapons have been hidden around the engagement area to facilitate field response to rapidly changing conditions.


Both the two InstantAction and three PowerStruggle maps have been tested over several weeks and are optimized for competitive gamelay, but also provide a valid size for public gaming.

Quite a few of the Trusted Server Providers of Crysis have already set up multiple servers that are running the map pack. Just check them out online and enjoy the new maps!

Some examples:

* Internode Crysis #01 203.26.94.20:64087
* Internode Crysis #02 203.26.94.126:64087
* TV2 – 05 Map Pack PS 77.75.212.163:64091
* TV2 – 06 Map Pack IA 77.75.212.163:64092
* Rackage - 193.93.47.164:64087
* Rackage - 193.93.47.164:64088
* Rackage - 193.93.47.164:64089
* Rackage - 193.93.47.164:64090
* K-Play.de - 81.3.59.225:45740
* K-Play.de - 81.3.59.105:45040
* K-Play.de - 81.3.59.105:45850
* 4Netplayers.de - 194.97.167.20:64087
* 4Netplayers.de - 194.97.167.21:64087
* 4Netplayers.de - 194.97.167.25:64087

Sandbox2 Documentation
In addition to the map pack we also want to provide you with a whole bunch of new tutorials about the Sandbox2 Editor and its capabilities. They are going to be released within the upcoming days, so better check the Modding Portal regularly to not miss the latest additions to the official documentation.

Download File: http://www.crysishq.multiplayernetwork.net/file/125/
Source: http://www.crysishq.multiplayernetwork.net/file/125/


Crysis Patch Update
Saturday 22 December 2007
Patch #1 Delayed – The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress In the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.

Patch #1 – Current Status
Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January.


Patch #1 – Scheduled Release
Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.


Patch #1 – Content
The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.

So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)

Fixes

* Damage dealt to vehicles when shot by LAW has been made consistent
* F12 (screenshot) now works in restricted mode as well
* When player melees during gun raise animation, their gun will not be in a permanently
raised position anymore
* Memory leaks and potential crashes


Read more at inCrysis.com
For CrysisHQ go to:
TheCrysisHQ.com


COD4 1.4 Patch
Thursday 20 December 2007
DESCRIPTION:

This is the release of the v1.4 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.

CHANGES:

* "Winter Crash", a holiday version of Multiplayer map "Crash"
* Improvements to the server browser
* Fixed some rare bullet accuracy issues for all weapons.
* For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory

MOD SUPPORT:

* In the connect screen, Mods will be identified as"Mod: [mod name]"
* Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
* Fix for reloading several times after connecting to a modded server
* Improved mod.ff support to allow adding game types.
* Fixed an issue with Http redirect downloads.
* "fs_game" will be forced to lower case

INSTALLATION:

* Download the file below
* Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™


Download Link: Click Here!


Crysis Launch Trailer - CryMod
Wednesday 19 December 2007
This is the official “Crysis Launch Trailer” in HD quality.

The trailer is a combination of real time cutscenes and ingame snippets of the Crysis Singleplayer game. It provides a good insight what the story and the game play are about, so do not miss out this piece of art!


Official File: Download
Official Site: CryMod.com


Crysis #8 in GOTY Award
Wednesday 19 December 2007
"We spent much of the previous year salivating over Crysis, but we didn't know exactly what to expect. After all, Crytek's rookie effort, Far Cry, was groundbreaking in terms of graphics and wide-open environments, but technical demands, some poor difficulty balancing and a lousy save-game scheme kept it from being an instant classic. For Crysis, most of those problems were addressed, making it one of the more memorable shooters of 2007 (or any other year), said GameSpy"

The other top ten games are listed below:

PC Top 10 Games of the Year
1. Call of Duty 4: Modern Warfare
2. The Orange Box
3. BioShock
4. Galactic Civilizations II: Dark Avatar
5. World of Warcraft: The Burning Crusade
6. The Lord of the Rings Online: Shadows of Angmar
7. World in Conflict
8. Crysis
9. Sam & Max: Season 1
10. The Witcher

Source: GameSpy.com


User Posted image



Bit-Tech ranks Crysis #4
Wednesday 19 December 2007
What makes Crysis great though is the open design and, of course, the graphics. The bleeding-edge beauty of the game is so intense that even running the game with three top-end graphics cards at once we still couldn’t get perfect performance.

Some view that type of hardware-hogging as a bad point and to some extent they're correct – very few people will be able to play the game as it should be played. However, it does mean that the game is going to scale very well onto future hardware, meaning that Crysis is a game for the future and one that you'll be able to return to time and again in the years to come.

The beautiful graphics are then accentuated by the custom physics engine which lets pretty much everything be demolished. Pick up chickens and throw them around, punch your fists through walls and grab enemies or just vault yourself over tanks and minefields – Crysis is a game that lets players handle each and every battle their own way.

A disappointment to some, who expected the game to revolutionise the industry and were dismayed to find essentially a prettier version of Far Cry, Crysis is a fantastic game in its own right despite the heritage and frequent faltering of individual aspects.


User Posted image


Source: Bit-Tech.net


inCrysis NVIDIA Crysis League
Tuesday 18 December 2007
inCrysis - the worlds #1 fan site for the game Crysis and NVIDIA Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, are pleased to announce the inCrysis/NVIDIA Crysis League with $15,000 in mind-blowing prizes!

Commencing in early January 2008, the League will operate in three geographic locations: North America, Europe and Australasia. Gamers from around the world are invited to join what is anticipated to be the most significant league for Crysis ever.

The league will feature matches between teams of six players each on the Power Struggle mode -- a unique mode all about team play and tactics with high-tech weaponry including tactical nukes and alien technology. Following a series of elimination matches, four teams will battle it out for the ultimate victory.

NVIDIA and other companies are providing amazing prizes for the competition, including an Alienware extreme desktop and notebook systems, NVIDIA GeForce 8800 GTS graphics cards from EVGA, and free multiplayer server hosting. In total, over $15,000 of prizes are up for grabs!

So get a team together of six players, head over to the League website (http://www.incrysisleague.com) and pre-register today! (Registrations close on December 31st 2007)

The inCrysis/NVIDIA Crysis league is proudly sponsored by NVIDIA, Alienware, EVGA, Hypernia, i3D and Dominance-Gaming.

Source: inCrysis.com


Crysis Launch Trailer - CryMod
Tuesday 18 December 2007
This is the official “Crysis Launch Trailer” in HD quality.

The trailer is a combination of real time cutscenes and ingame snippets of the Crysis Singleplayer game. It provides a good insight what the story and the game play are about, so do not miss out this piece of art!


Official File: Download
Official Site: CryMod.com


ModernRcon v0.4 Released - COD4HQ.com
Sunday 16 December 2007
"That's right - ModernRcon v0.4 is now available for download. The biggest most notable added feature will be the realtime in-game chat monitoring that we've added. Now be warned, this uses the PBUCON console, so it is not nearly as well-supported as the rest of the tool.

Also note, to use the chat monitoring portion of the tool, you will need access to your router / firewall to forward a UDP port of your choosing. If you follow on-screen guides you should be okay.

A brief listing of current features is as follows:

* Save servers to a server list.
* Configure basic settings (hardcore mode, auto-balance, friendly fire, etc).
* Realtime in-game chat monitoring thanks to PBUCON.
* Load new maps, configure gametypes, and setup map rotations.
* Schedule server messages and save those messages for loading later.
* And so much more!

Be sure to leave your feedback, and let me know if you have any questions or comments. Remember: you must have the latest version of JAVA to use ModernRcon!.



Download ModernRcon v0.4 (Installer)
Download ModernRcon v0.4 (ZIP)


Source: COD4HQ.com


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-=NuK=- Now RECRUITING!!
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Ithink
HLstatsX - Realtime Player Statistics for Half-Life 2
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COD4Forums.com #4
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Ithink
MainGrad
Right